﻿package {	import flash.display.*;	import flash.events.*;		public dynamic class Card10 extends MovieClip {		private var flipStep:uint;		private var isFlipping:Boolean = false;		private var flipToFrame:uint;				// begin the flip, remember which frame to jump to		public function startFlip(flipToWhichFrame:uint) {			isFlipping = true;			flipStep = 10;			flipToFrame = flipToWhichFrame;			this.addEventListener(Event.ENTER_FRAME, flip);		}				// take 10 steps to flip		public function flip(event:Event) {			flipStep--; // next step						if (flipStep > 5) { // first half of flip				this.scaleX = .20*(flipStep-6);			} else { // second half of flip				this.scaleX = .20*(5-flipStep);			}						// when it is the middle of the flip, go to new frame			if (flipStep == 5) {				gotoAndStop(flipToFrame);			}						// at the end of the flip, stop the animation			if (flipStep == 0) {				this.removeEventListener(Event.ENTER_FRAME, flip);			}		}	}}				